Dark Vengeance Read online




  It is the 41st millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

  Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Astra Militarum and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

  To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

  Company Master Balthasar,

  Dark Angels Fifth Company

  The forest comes alive not with a roar but a whisper.

  At first we think it is the wind whipping between the trees, the gentle rustle of the long grass swaying giving credence to that assumption, and it is only when Brother Orion is pulled violently to the ground that we realise something is amiss. His battle-brothers in Squad Raphael converge instantly on his position, weapons trained on unseen ambushers. We have made planetfall on Bane’s Landing in pursuit of Kranon the Relentless and his Crimson Slaughter, and past experience tells us that ambush is one of their preferred tactics.

  It is only when I notice the thick vine choking the life out of the stricken Space Marine that I realise this is no Crimson Slaughter trap.

  I draw my power sword and, activating it on the downstroke, plough the blade through the liana, gouts of light green sap coating Orion’s darker green power armour. He springs to his feet, scratches and cracks in the aquila adorning his chest thanks to the vicious barbs and hooks covering the outer surface on the now inert vine. More and more of the hostile plant life snakes into the small clearing we find ourselves in and weapons train in myriad directions as a dozen Dark Angels attempt to track multiple hostile targets.

  Simiel is the next to fall and as the tactical squad turn to open fire on the creeper that has him in its grasp, Selaphiel and Heskia are lifted bodily from the ground by the unnatural flora, the latter dropping his plasma cannon as he is thrust upwards without warning. The clatter of bolter fire disturbs the silence of the forest and chunks of green flesh splatter haphazardly against tree trunks and splash to the ground. I aim my plasma pistol at the vine gripping Selaphiel but before I can shoot, another creeper surges forth from between my feet and wraps itself around my wrist while another bursts out of the treeline above, lashing my lower legs and dumping me unceremoniously onto the ground.

  With my off hand, I swing the power sword and free my wrist enabling me to fire directly upwards and scald the creeper that attacked from above with molten plasma. Two more vines attempt to entangle me but I parry them with my blade before finishing them off with my pistol. I have come too far, pursued the Crimson Slaughter across too many worlds, to allow anything to stop me now, just as they are within my grasp. Master Zadakiel will be avenged this day and this mission we have prosecuted for so many months will be at an end when I have claimed the head of Kranon the Relentless.

  To my left, Sergeant Raphael has his chainsword drawn and is hacking away at a thick creeper that has attached itself to Brother Angelus. Angelus himself is beating away at the vine with the butt of his bolter, the grasping nature of the attacker its best defence as its victims cannot fire at it for fear of hitting themselves. The sergeant’s chainsword snags as it meets the thickest part of the liana but, just as another creeper moves in to constrict him, unnatural green flame bursts forth and incinerates it. The smell of charred vegetation hangs heavy in the air. Another funnel of flame engulfs the vine holding Angelus and as it shrivels and blackens under the intense heat, the Space Marine drops to the ground and instantly opens up with his bolter at a vine about to catch his saviour, Librarian Turmiel.

  The blue-armoured figure moves among his battle-brothers with a languid confidence, as if the battle going on around him is of no concern. He flicks his wrist and a cluster of vines just invading the edge of the clearing go up in a bonfire of emerald flame. Heskia, with his now retrieved plasma cannon powering up, is once again gripped by one of the deadly vines, but before the insidious creeper can dig in with its barbs, Turmiel turns it to charcoal with a particularly intense burst of psy-flame.

  In turn, Heskia unleashes the fury of his plasma cannon and sprays the undergrowth with liquid heat, combusting trees on contact and rendering the vine into broiled slush. Burning creepers thrash and buck, igniting others as they come into contact. Those attempting to assault us from above become targets for the rest of the tactical squad and while Turmiel, Heskia and myself burn off the vines at ground level, those snaking through the branches above are shredded by hard bolter rounds.

  Within minutes, all of the vines are vanquished and, except for the gentle crackle of smouldering trees and pall of grey smoke billowing into the alien sky, things in the forest are as they were before the attack. Around me, Dark Angels remove their helmets and pieces of armour, assessing the damage and removing any hooks and barbs that had been sharp enough to penetrate ceramite. Weapons are checked, cleaned and reloaded but all the while they remain alert lest more of the animated vines should appear. Satisfied that all is well with the Space Marines under his command, Sergeant Raphael approaches me.

  ‘Do you think that was left for us by the Crimson Slaughter, Master?’ Green chlorophyllic ooze still slicks the sergeant’s shaved head and blood trickles down his cheek from where a barb pierced the flesh just beneath his right eye.

  ‘Doubtful. In all of the months we’ve been pursuing them, Kranon and his vile ilk have been loath to employ magick. I think this is just some quirk of evolution, genetic progression run rampant on a world long abandoned by mankind.’

  Of the countless worlds that make up the Imperium of Mankind, only a fraction are inhabited – or indeed inhabitable – and of those that can sustain life, many of them play host to hostile life forms. In some extreme instances entire worlds, known as death worlds, are home to killer fauna and while many of these are left unpopulated, sometimes out of necessity humanity settles there. Even ancient Caliban, our Chapter’s long-dead world of origin, was a forbidding place thanks to the deadly plant life and even deadlier beasts that dwelled in the forests there.

  ‘One thing is certain, if the enemy didn’t already know we were here...’ I look around at the burning trees and grass, smoke pluming into the air like the signals the tribes on my home world use to communicate. ‘They do now.’

  Interrogator-Chaplain

  Seraphicus

  Blood pools at the feet of the heretic, the sum of precisely four hundred and thirty-seven incisions made according to the tenets laid down in the Book of Caliban. The prisoner moans, punctuating the bass rumble of the Sword of Caliban’s
engines, before babbling incoherently, an insane stream of consciousness that flits crazily between Low and High Gothic and several other dark tongues I do not understand.

  Returning to the table at the back of the interrogation chamber, I exchange the tri-bladed incisor for a set of rusty forceps. I glance at my crozius arcanum and the three black pearls adorning it and wish that the prisoner I am interrogating would add me a fourth, but alas, the quest to right the wrongs of ancient history will have to wait.

  ‘I will have the truth of it. Now.’ I present the corroded instrument of torture and the traitor looks at it with his remaining eye before gurgling a defiant laugh.

  ‘I will ask you again, what business have the Crimson Slaughter on the planet below? What vile artefact is it that you seek?’

  This time, the prisoner offers an answer, though I am not certain it is in response to my questioning. ‘He will learn. We will make him learn, him and his brothers. They will all learn.’ He laughs again and, stripped of his corrupted power armour, more blood trickles to the ground from rents in his black carapace.

  I cross the room in seconds, seizing his throat in my gauntleted hand.

  ‘That’s why I’m here, traitor, to learn. For you to teach me about what it is you seek and why you seek it. And if you will not teach me willingly–’ With my free hand, I thrust the forceps into a large gash on the prisoner’s shoulder, ‘–then I will learn by brute force.’

  He screams as I work the forceps but I can still hear the damage being done to his body. He spits in defiance; the acidic glob hits my shoulder pad where it begins to eat away at the black ceramite, but I pay it no heed. ‘Once more. What is it that Kranon seeks on the world below?’

  The forceps strain but the traitor before me does not cry out this time, instead gritting his teeth. He regards me with his lone eye.

  ‘The Hellfire Stone. He seeks the Hellfire Stone. But you already knew that, didn’t you, Interrogator-Chaplain Seraphicus? You and your “brothers”.’ He laughs wetly again before his head slumps forwards, his augmented physiology shutting down his body in order for it to recover from the numerous wounds. Already the bleeding from the widened gouge on his shoulder has been stemmed and the claret pool beneath his feet has ceased expansion.

  I briefly consider removing the forceps but opt to leave them in place, knowing the value of an open wound during the next phase of interrogation. Two robed Chapter serfs enter the chamber and I motion to them to prepare more implements before returning to my chamber to inform Master Balthasar that our prey may know more about us than we do about them.

  Kestalev Chyre,

  Crimson Slaughter prisoner

  ‘You’re dying. You’re dying and our laughter will torment you for all eternity.’

  You can mock me now but soon I will be rid of your incessant taunts and jibes. We will all be rid of you.

  ‘You will be rid of nothing. The ritual will not cleanse you of your sins. It will not absolve you of the misdeeds of your past. It is a trick, poetic justice for the trick played on us when you came to our world and slaughtered us like cattle. Khor’en chose not to answer our prayers that day but he granted us our revenge in a different form – an eternity spent haunting you and your brother traitors. Not that you will be haunted by us for much longer, Kestalev Chyre. This Dark Angel is going to kill you, kill you slowly while we feast upon your pain and then, when you are finally dead and no longer the Chaplain’s plaything, we will suck the marrow from your bones and tear your soul apart.’

  I know I will be dead soon, I’ve known that ever since I allowed the Dark Angels to capture me. But I’m not dead yet and I still have a part to play in my master’s plan.

  Sergeant Arion,

  Ravenwing

  The engine screams in protest as the bike hits the base of the steep incline. Dropping down through the gears, my battle-brothers and I reach the top of the ridge and I signal a halt so we can get our bearings and assess the landscape from our new vantage point.

  I remove the mag-locked auspex from my belt and begin to scan the immediate area for life forms. The unit pings intermittently and I adjust the settings to filter out the small fauna native to this world.

  Behind me, Brother Arias is performing a visual assessment of the locale with his magnoculars while Brother Gethel has dismounted his bike and is patrolling our perimeter in case the enemy is invoking dark magicks that shield them from our instruments. They both do this as if by rote, belying the fact that we have only been operating as a unit for a few short months. I have served my Chapter for more than a century and in all that time I have commanded very few Space Marines with the dedication and fervour of Arias and Gethel.

  My first taste of command came twenty-three years into my service to the Chapter. Since my elevation from the Scout Company I had served under Sergeant Lammas in Fourth Company’s Third Squad and in all that time we had remained intact, a charmed existence in a universe where war is everything.

  Until Mormathathrax.

  The greenskin warlord, Mashskull the Unsane, had unleashed his forces on the Dark Angels recruitment world and the Chapter Master had received a distress call from our outpost there requesting reinforcements to stem the green tide. With the rest of the Chapter engaged on other battlefronts, the call came to the Vinco Redemptor to divert from its reinforcement mission and take Fourth Company to Mormathathrax to bolster the skeleton force there.

  But we were too late.

  Delays in the warp cost us dearly and it was three Terran years before we would arrive in-system. Imperial Guard forces had barely held on in that time but Chaplain Phaldor and his honour guard had been wiped out by the warlord himself, and the ork tyrant had taken to wearing the Chaplain’s shoulder pads and carrying his crozius arcanum into battle. Stricken by this affront to the Chapter’s honour, Company Master Fraciel ordered the entire company onto Mormathathrax to hunt down and kill Mashskull. The hunt was swift and bloody but for every Dark Angel lost at the hand of the vile xenos, a thousand orks were slain.

  The tyrant was finally cornered in a citadel in the planetary capital and the Chapter Master duelled with the massive brute while the remainder of the company held the rest of the greenskin horde at bay. For a day and a night, Fraciel fought the monstrosity until finally, at dawn’s first light, the Chapter Master claimed the alien’s scalp. But despite the Chapter’s honour being restored, the cost to the company was huge. Of the hundred Dark Angels who made planetfall, only twenty-seven made it back to the Vinco Redemptor and many squads had been wiped out entirely.

  Third Squad’s charmed existence had lasted right until the final hour of the battle but, at the very last, the orks concentrated their numbers on the smaller side gate to the citadel we had been defending, and gradually our numbers had been whittled down until only Sergeant Lammas and I remained standing, shoulder to shoulder.

  With the corpses of the fallen damming the approach to the gate, one of the tyrant’s lieutenants broke through and engaged us both in hand-to-hand combat. Though we fought valiantly, the sergeant’s spine was crushed over the ork’s knee and, when I was finally able to land the killing blow with Lammas’s chainsword, in its death throes the xenos hulk almost crushed the life from me.

  Almost.

  When the Apothecaries found me, my sus-an membrane had kicked in and my recovery had already begun. It would be three weeks before I regained consciousness and another month before I was considered battle-ready, but by that time Fourth Company had started rebuilding and, in recognition of the part I played in the Mormathathrax campaign, I was promoted to sergeant of the newly bolstered Third Squad.

  Despite the relative inexperience of the new influx to Third Squad, we regained our charmed existence. The nine Scouts presented to me on board the Vinco Redemptor barely two months after the slaying of Mashskull would all fight alongside me for the next three decades and grow into fine examples of Dark Ange
ls.

  Until the Harbinger of Woe.

  A routine patrol of the outer reaches of the Merro subsector picked up a vessel translating into real space on their long-range auspexes. The Dark Angels strike cruiser Salvation was sent to investigate and as it got closer to the newly warp-emerged craft, two things became apparent: not only was the vessel enormous – a space hulk – but it was showing massive signs of life.

  Too vast for the Salvation’s weapons arrays to do more than scratch the hull, the only way to deal with it before it reached the inhabited worlds of Merro was to board the craft and eliminate whatever was on board. With the Dark Angels legendary First Company, the Deathwing, fighting on the other side of the Imperium and no other Space Marine Chapters within range to intercept the hulk quickly, Fraciel made the bold decision to teleport Fourth Company aboard the craft, by now identified as the Harbinger of Woe.

  Of all the known life forms in the Imperium, none are as insidious as the tyranids. Relentless in their advance through the worlds of mankind, the tyranids are a contradiction given form, continually destroying to create. Entire worlds and planetary systems are left as barren husks in their wake, the raw DNA and lifestuff consumed so that the hive mind can transform and reappropriate it to create new bioforms, more efficient killing machines that can begin anew the cycle of death and life. Such is their fearsome reputation among the Adeptus Astartes that even the most long-lived veteran would think long and hard before engaging this particular xenos in battle, many bearing the scars from previous encounters.

  When we teleported aboard the Harbinger of Woe that day, each and every Dark Angel was fully prepared to face the tyranids but not a single one of them hoped that would be the case once we rematerialised on board the hulk.

  It was three seconds before the first Dark Angels fatality.

  The teleportation had been surprisingly accurate and the entire company had been deposited in the same chamber of the craft. Unfortunately, that meant the tyranids had us all in one place and could pick us off one by one. The Devastators were the first to fall and within a minute of teleporting aboard not a single Space Marine armed with a heavy weapon was left alive. Within five minutes, every Dark Angel carrying a flamer had fallen to the chittering hordes and before the first ten minutes of the battle were through, Fraciel and I were the only two ranking Dark Angels left standing. Many Imperial scholars and those within the Magos Biologis will tell you that the tyranids are an unthinking race, a life form that operates purely on impulse, but on the basis of my many encounters with the vile xenos I know the opposite to be true. Although an individual tyranid is a simple opponent, acting only on its most basic instincts, the hive mind is a truly fearsome proposition and one that is more than capable of matching wits with even the finest the Adeptus Astartes has to offer. As we were finding, to our peril.